📐 Formules

🎲 Spawn & Rarity

  • Weights: E (81.75%), D (10%), C (6%), B (1.5%), A (0.5%), S (0.2%), S+ (0.05%)
  • Variance rang: E (-25% +10%), D (-20% +10%), C (-15% +15%), B (-10% +20%), A (0% +25%), S (+15% +30%), S+ (+20% +40%)
  • Formule: baseStat × variance (0.75-1.40)

📊 Level Scaling

  • HP (1 a 10): ×(1 + level × 0.1)
  • HP (10 a 25): 1.9 + (level-10) × 0.05
  • HP (25 et plus): 2.65 × 1.01^(level-25)
  • ATK/DEF/SPD/CRIT (niveau max 25): 1 + level × 0.15
  • ATK/DEF/SPD/CRIT (niveau 25+): 4.6 × 1.005^(level-25)

💥 Combat

  • Dégâts: atk × (atk / (atk + def)) × buffs
  • Buffs: ATK +40%, DEF -50%, dure 2 tours
  • Tour order: SPD le plus haut gagne
  • Esquive: base = log10(spdAttacker / (spdDefender + 1)) × 0.5, max 25%

💪 Feeding

  • XP par rang: E (50), D (100), C (200), B (400), A (800), S (1600), S+ (3200)
  • Bonus stat: 7× même stat feed = +30% permanent

🧬 Breeding

  • Stats baby: 60% avg parents + 40% template ±5%
  • Rank baby: avg parents + RNG(-2:5%, -1:25%, 0:60%, +1:10%)
  • Slots traits: E (0-1), D (1), C (1-2), B (2), A (2-3), S (3), S+ (3-4)
  • Mutation: 20% chance trait random si slot libre

⭐ Stars

  • XP combat: (damage proportionnel × 50) + kill bonus 20 + win bonus 30
  • Star thresholds: 0→1: 100 XP, 1→2: 200 XP, 2→3: 300 XP, 3→4: 400 XP, 4→5: 500 XP
  • Stars: 0-5 (visual only, no unlocks)

🗺️ Exploration

  • Durées: 15min, 30min, 1h, 2h, 4h, 8h
  • XP par durée: 15min (20), 30min (35), 1h (60), 2h (100), 4h (150), 8h (200)
  • Déblocages: 30min (50 XP), 1h (150 XP), 2h (400 XP), 4h (800 XP), 8h (1500 XP)
  • Death chance: niveau 50: -50%, niveau 1: base (15min=5%, 8h=70%)
  • Loot: plantes (common → epic), plus long = plus epique

Note: Informations pour Sang and Nephila. Pas fonctionnalité utilisateur.