← Retour
📐 Formules
🎲 Spawn & Rarity
Weights:
E (81.75%), D (10%), C (6%), B (1.5%), A (0.5%), S (0.2%), S+ (0.05%)
Variance rang:
E (-25% +10%), D (-20% +10%), C (-15% +15%), B (-10% +20%), A (0% +25%), S (+15% +30%), S+ (+20% +40%)
Formule:
baseStat × variance (0.75-1.40)
📊 Level Scaling
HP (1 a 10):
×(1 + level × 0.1)
HP (10 a 25):
1.9 + (level-10) × 0.05
HP (25 et plus):
2.65 × 1.01^(level-25)
ATK/DEF/SPD/CRIT (niveau max 25):
1 + level × 0.15
ATK/DEF/SPD/CRIT (niveau 25+):
4.6 × 1.005^(level-25)
💥 Combat
Dégâts:
atk × (atk / (atk + def)) × buffs
Buffs:
ATK +40%, DEF -50%, dure 2 tours
Tour order:
SPD le plus haut gagne
Esquive:
base = log10(spdAttacker / (spdDefender + 1)) × 0.5, max 25%
💪 Feeding
XP par rang:
E (50), D (100), C (200), B (400), A (800), S (1600), S+ (3200)
Bonus stat:
7× même stat feed = +30% permanent
🧬 Breeding
Stats baby:
60% avg parents + 40% template ±5%
Rank baby:
avg parents + RNG(-2:5%, -1:25%, 0:60%, +1:10%)
Slots traits:
E (0-1), D (1), C (1-2), B (2), A (2-3), S (3), S+ (3-4)
Mutation:
20% chance trait random si slot libre
⭐ Stars
XP combat:
(damage proportionnel × 50) + kill bonus 20 + win bonus 30
Star thresholds:
0→1: 100 XP, 1→2: 200 XP, 2→3: 300 XP, 3→4: 400 XP, 4→5: 500 XP
Stars: 0-5 (visual only, no unlocks)
🗺️ Exploration
Durées:
15min, 30min, 1h, 2h, 4h, 8h
XP par durée:
15min (20), 30min (35), 1h (60), 2h (100), 4h (150), 8h (200)
Déblocages:
30min (50 XP), 1h (150 XP), 2h (400 XP), 4h (800 XP), 8h (1500 XP)
Death chance:
niveau 50: -50%, niveau 1: base (15min=5%, 8h=70%)
Loot:
plantes (common → epic), plus long = plus epique
Note: Informations pour Sang and Nephila. Pas fonctionnalité utilisateur.